


Within a round, phases (those selected by players) happen in the following order:

This world is worth 1 victory point and has powers during the settle and consume phases (III and IV). For instance, the development "Investment Credits" has a Develop power which makes placing developments one card cheaper.Ī possible starting world from the base game, Epsilon Eridani. Additionally, the players who picked a certain phase get a special bonus during that phase, such as the ability to look at more cards during the Explore phase.Įvery card in play has powers which are active during various phases. The only phases which actually occur in a round are those selected by players. Keeping a steady income of new cards throughout the game is important to victory.Īt the start of each round, all players simultaneously and secretly choose one of five phases: Explore, Develop, Settle, Consume, or Produce. To place a world or development, players pay a cost in cards from their hand. VPs come from three sources: worlds and developments placed on a player's tableau, and VP chips earned by consuming goods from worlds. Like many other Euro-style games, players win Race by having the most victory points at game end. The game won Boardgamegeek's Golden Geek Award for best card game, Fairplay Magazine’s À la carte award for best card game of 2008, and was described by the magazine Tric Trac as " LE jeu de cartes de cette année 2008" (THE card game of the year 2008). While appreciated by experienced players for being concise, some new players find the icons difficult to learn and decipher. The game uses iconography in place of language in some places, with complex powers also having a text description. It accommodates 2-4 players by default although expansions allow for up to 6 players, as well as solo play. Its theme is to build galactic civilizations via game cards that represent worlds or technical and social developments. It was released in 2007 by Rio Grande Games. Race for the Galaxy (abbreviated "RftG" or simply "Race") is a card game designed by Thomas Lehmann.
